The 3D graphics engine open-source Unity was one of the first to announce the Windows Holographic and HoloLens support. With the latest update to the 5.5 support leaves the Preview phase and becomes in effect part of its technical characteristics.

Now, therefore, all developers can write experiences in AR and MR, but it is not the only novelty of the new version. Here are the details around the changelog translated:

Support for Windows Holographic leaves the Preview in-app purchases without writing code for a faster adaptation of the various app store Best tool design performance Improvements

in addition, support has been added to Unity of Visual Studio Code on MacOS and Windows. Developers now portranno debug the code within the Unity Unity debugger in VS Code.

For more information and details, here is the Official post the Unity blog.

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